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But as long as you’re fair and consistent, most players enjoy a challenge that encourages cooperation and strategy more than a game where combat seems to have few, if any, consequences. For new DMs, it’s tempting to be too soft on the players. Swapping out generic encounters for ones that target the party’s strengths (and weaknesses) in creative ways helps keep everybody engaged.
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⚔️ DM Tip: Cut The Cloth To Fit The CampaignĪlways keep your player character’s key stats and abilities in mind as you prepare for a game or read over a new module. It’s too easy to go several weeks without encountering any hostile magic users, making this ability useless. Though I might introduce a roll of some kind if they were trying to do this in a stressful situation.Īs a DM, I have to remind myself to include a few enemy casters every once in a while if I have an Arcane Trickster in the party. As a DM, I’m all for players making creative use of their abilities and working together like this.
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This allows the original owner of the spell to free up a slot but know that the party has that buff/spell at its disposal. Many Arcane Tricksters use the Spell Thief ability within their own party, asking an ally to cast a useful buff or spell on them before a difficult encounter/entering a dungeon. And while you could argue that some of the subclass’ later abilities aren’t that exciting, casting spells to distract enemies then smashing them with Sneak Attack never gets old. With your 5e Arcane Trickster, all of this is ready to go from level 3. But his background as a wizard’s apprentice gives him the ability to use magical items and illusion magic to augment his more traditionally roguish skills. He is stealthy, persuasive, and has developed a set of skills learned through hard living in a dark, low fantasy city. The Gray Mouser, first appearing in Fritz Lieber’s Two Sought Adventure from 1958, is an early example of the Arcane Trickster in fiction. Illusion would be ideal for creating diversions and distractions during infiltration operations and spells like Suggestion and Sleep are great for when stealth fails. You are (mostly) limited to the schools of Illusion and Enchantment, but thematically this makes sense. The defining feature of the Arcane Trickster is its ability to cast spells. The Arcane Trickster’s mix of combat and non-combat abilities makes them a lot of fun to roleplay and a recommended subclass for everyone to try. Stealthy characters who use illusion and enchantment to increase their effectiveness make sense in a perilous, magical universe. There’s a ton of inspiration for magic-using rogues in the work of Fritz Lieber, David Eddings, and Trudi Canavan. With access to cantrips, illusion, and enchantment magic from the wizard’s spell list, the Arcane Trickster is powerful, fun to play, and well-represented in fantasy fiction. Weaker but flavorful builds also have their place and can make for fulfilling characters. These rankings are meant to help you create an optimized class build, but remember DnD isn’t a game where you need to win to have fun. A weakness you will have to accommodate for. This weighs down the class and just takes up space on the character sheet. Could work for a specific build, but otherwise is either a wasted opportunity or is just weaker than other alternatives. Not game-breaking, and certainly replaceable, but a strong choice that shores up some weakness. ? - A solid feature that does its job well. Will provide some bonus that can’t be found through other means.
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Often forms the backbone of a class’ look and feel. Toril world problems!Įverything in this guide has an emoji, ranking how useful a given ability or feature is to playing this class effectively. Whether it’s through disguise, poison, impersonation, forgery, spell casting, or by harnessing the power of the dead, there’s so much fun to be had playing a 5e rogue that we struggle to commit to playing as other character classes.
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While archetypes like Phantom and Soul Knife add unique elements like spectral weapons and soul trinkets to differentiate themselves from the more traditional rogue archetypes. Some are more typical of what we expect from this class like Assassin and Thief. There’s a roguish flavor to every subclass here. But thinking about what’s most fun to play should be the deciding factor in your choice. The best one for you depends in part on what your adventuring party needs. We’re here to guide you through these archetypes that allow for such different gameplay mechanics and roleplay styles. D&D 5e offers a broad variety of play styles through the rogue subclasses.